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Mortal Kombat 11: Another new patch incoming soon as NetherRealm addresses grind, balance

by The Editor
April 25, 2019
in Tech
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Mortal Kombat 11: Another new patch incoming soon as NetherRealm addresses grind, balance
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Mortal Kombat 11: Another new patch incoming soon as NetherRealm addresses grind, balance (Pic: NETHERREALM )

Mortal Kombat 11 has had a rough launch.

Though the game itself is very good – a tight fighter with incredible production values and impressive character balance – the game's launch has been marred by controversy regarding grind and microtransactions.

Even back in our Mortal Kombat 11 review, we noted the player-hostile grind and experience systems that hamstrung the game:

"The game's solid core is let down by some bizarre design decisions around the rest of the title: around the insistence that everything is locked behind multiple different in-game currencies, that every challenge is balanced in favour of your spending money, that the player should be punished for wanting to unlock everything as soon as possible."

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Well, now we're seeing NetherRealm tackle the issue directly. The studio had previously noted that it was working on a small fix to address some of the 'unfair' balance players would come up against when fighting AI opponents.

In a Kombat Kast late on Wednesday evening (UK time), the developers revealed that fix is now live… but it's just the start of the studio's plans to alter the game's economy and difficulty.

Via a reddit thread that wrote up the Kombat Kast, we can see that NetherRealm has some pretty big fixes in place.

"At launch, the difficulty in the Towers of Time was too high, and people felt it was unfair. And unfortunately, that made the process of earning rewards through the Krypt seem punishingly slow.

"The game was never designed to encourage in-game purchases. NetherRealm doesnt make games that way. We do not artificially drive people towards in-game purchases.

"The difficulty of the AI and the aggressiveness of the modifiers in Towers of Time was tuned too high. Were aware of it and weve already taken steps to fix that."

NetherRealm notes that it's capped max AI health, has made some unblockable modifiers blockable and has reduced the frequency of enemy modifiers.

These are just a few changes already in the game that lay the foundation for more thorough updates to come.

"We are also working on a patch asRead More – Source

[contf] [contfnew]

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